About / Artist Statement

Jennifer Tyler portrait

Jennifer Tyler is a game designer and developer based in Orlando, Florida. She crafts interactive horror experiences that use dread, tension, and dark humor as emotional architecture, shaping not just what players see but how they feel within digital space. Her work doesn’t simply depict horror, it engineers it, treating unease as a design language that reshapes player agency, atmosphere, and perception. Drawing inspiration from mystery narratives and the darkly humorous, she creates projects that merge narrative experimentation with thoughtful design.

Currently pursuing a Master of Arts in Digital Media at the University of Central Florida, Jennifer brings a psychological lens to game design through her Bachelor of Arts in Psychology and Interdisciplinary Studies from the University of North Florida. This background informs her focus on player emotion, narrative tension, and the mechanics of discomfort, exploring how interactive media can evoke something profoundly human beneath the surface.

Jennifer’s independent games have garnered over 1,200 plays on Itch.io, resonating with audiences drawn to experiences that balance psychological storytelling with wit. Projects like Sightseeing, a click-and-point night hike gone wrong, and Waiting Room, a minimalist exploration of guilt, showcase her versatility across Godot, JavaScript, and other game engines. Her upcoming title, Internal Affairs, turns corporate bureaucracy into literal Hell—a satirical horror game inviting players to navigate the afterlife through an office job. Whether working in web frameworks, game engines, or experimental tools, Jennifer examines how horror aesthetics can reshape interactive art into something darkly playful and deeply human.